My main idea for a level is the Overgrown Rooftop. However, my original idea was to create a snowy rooftop. It was decided that the snowy rooftop was a bad idea due to This is a map that has lots of greenhouses on top of and lots of foliage that has overgrown throughout the years. In order to achieve the theme I am after lots of organic objects and alot of natural colours.

I have managed to create concept art and collect different reference images to help me mold my idea for an overgrown rooftop in New York. In my project schedule I have stated that all concept art and pre-production would be complete by the 28th January 2011, I have managed to complete this before that time and have moved onto the creation of my assets.
In the project schedule I have said that concept art for the overgrown level would be complete by 14th January, however I have decided that the creation of concept art will be on-going as I progress through the production of my level to help create new interesting ideas. I also stated that the design would be finalised by the 14th January aswell, this has been complete and I have handed in the design documents stating the details of my level.
The project schedule also notes that I would have my white boxed level complete by the 28th January. I have completed white boxing my level and started to mold the basic shape of my level, it has changed from the design notes due to the idea changing as I was making the level however it still has a centre point in the middle of the level with a large tree.
In order to capture the theme of my level I have created a corner showing the assets and colours I would like to continue throughout the rest of the map.
Next week I will continue in creating my map assets like it says in my project schedule. I will have completed all assets needed for my level by the 1st April aswell as textures and the finding of needed models from sites such as TurboSquid.