Friday, 11 March 2011

UDK Progress

Today I have continued the creation of assets in Maya and then importing them using ActorX Plug-in for use in UDK. In specific, I have mnanaged to create my own Greenhouse, I needed to create this specifically for me as it needed to fit around a part of my level.

In addition, I have begun to create the theme I am aiming for by adding the custom models I had imported and also adding other things such as materials a sky dome and some static meshes built into UDK. I have placed the Rocky Stream I created last week into UDK and used some of UDK static mesh water features to add the effect of water running over it.

The project schedule says that I should be continuing to create assets for my level and creating/adding textures to the models, I have continued and stuck by the schedule. Next week I will be creating more assets to my level and play testing a few times to test that the game plays nicely.


Here is a screenshot showing the progress of my level.

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