Friday, 20 May 2011

UDK Map Final

The UDK Level is now complete as it was scheduled to. Things I have added for polish are things such as.




  • Added a post-processing volume to create the green haze effect on the overgrown area of the level.

  • Added a sky light to give the level more of an atmosphere/feel.


  • Added new assets to the level to fill in certain spaces and to help add to the atmosphere.


  • Fixed any problems with the level such as models not touching the floor and lighting issues.

  • Added sliding doors to the greenhouse using kismet and matinee.

  • Added backdrops to the level - Cityscapes that give off a yellow light.


Here are a few screenshots to show the final outcome of my level.








Despite the date I posted this blog I managed to complete my level before the deadline 13th May, this gave me a bit of time to add more polish and to add more detail to certain areas of the level.

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