Monday, 6 June 2011

Finishing Touches

Today I have added the finishing touches to my UDK level. The deadline has been passed, however, after recieving some feedback from my Tutor I am to improve on certain areas of my level.

He mentioned that I need to add/change the following:
  • There were a few missing materials in my level that the player could see.
  • Although there was a nice amount of detail to my level I needed to add more decals to make certain blank areas more pleasing to look at.
  • The matinee sequence for one of my doors wasn't quite working properly as it wasn't opening correctly when the player moved towards it after it had just opened.
  • I needed to add more light to the level so that there are more shaded areas giving the level a nicer feel.
  • The barrels in my level were static meshes instead of rigid bodies ie. They don't move when a player shoots them.
I have changed the following:
  • Changed the barrels so that when the player shoots them they fall over through UDKs physics.
  • I added more detail to the bland areas of my level by placing decals another student had created onto walls and floors.
  • I had a look into the problem with the door to my greenhouse but for some reason the problem didn't occur when I was testing.
  • I added a few more assets to my level to make it look more pleasing.
Here are some screenshots of a few of the areas I have changed.







1 comment:

  1. Very nice :D I found your site after a google search. Are you interested on working on a game? Im putting together a team for an online team based fps, email me at cpaulparker92@yahoo.com if your interested.

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