It is coming to the end of our deadline for the UDK Maps to be completed. Today I have made huge progress to finishing the map and plan to get it finished on time for next week.
I had a few problems involving my map not opening correctly and some of the packages weren't working for unknown reasons, I backed up all my work and today have managed to re-create and improve from my original map using the same assets I had before but instead, they are in better places and the map has much more of a mood.
Here is a screenshot of the current map I am working on.

As you can see it has much more of an atmosphere and a mood.
I have done this by adding the following -
- Added a large amount of foliage to create more of a mood in the level, it is meant to be an overgrown rooftop and this is one way I could show it.
- Added particle systems to my level, this also adds more of an atmosphere to the level, I have added bugs flying around aswell as falling leaves from the trees.
- I have changed materials to suit the levels theme alot more.
- I have changed the position of the greenhouse to help make the flow of the level better.
- A sniper point has been added, however players will not be able to see from high heights due to the fact that I have added trees - this is intentional, I don't want camping or long shot kills in my level due to me wanting it to be a close range, fast combat level.
Here is a screenshot from the sniper point - as you can see it is covered by trees.
I have also created a second feel to the level, as said in the previous design document I wanted to create a level where the trees and plants were overgrown due to having toxic barrels around - Instead I have changed this.
Instead of toxic barrels making plants overgrow I have made it so it kills them. The map is sectioned into two areas - the overgrown area and the toxic area. Screenshots of the overgrown area are above and here is a screenshot of the toxic area (Work in progress).

Due to having a problem with my memory stick I have had to change my schedule plan - Here are the things that I have changed.

Concept art is already complete.
Artwork has been on-going througout the project and will end on the deadline.
Design was finalised.
White boxed level was complete on time.
The creation of assets from myself and other classmates was completed on the schedules deadline.
Creation of a small area of my level was complete as you can see in previous blog posts.
Finding and creation of textures was also complete on schedule deadline as they were finished back when I was creating the assets for my level.
The particle systems had to wait - I wanted to create the feel of my level first, and then add more detail such as particle systems.
Re-shaping and re-polishing, this could well include the problem I had from my memory stick, the date had to be put back to 6th May. I have completed this today.
I have inserted all the particle systems that I want in my UDK level.
Create lighting systems in UDK to set more of a mood - I have not yet done this, I will put the date back to 9th May to give me chance to finish due to the problems with UDK.
Adding final polish will be finished on the day before deadline.
I feel this will be an appropriate amount of time to finish the map.
EDIT - Due to having problems with my memory stick I wasn't able to blog in time to show the progress from my last blog, so I'm adding some now. Here is a screenshot showing the progress between March 25th to May 6th.

I made a fair amount of progress to the level, in the screenshot you can see that I've added steps and a metal floor panel to create paths from one rooftop to the other, this will create more of a flow to the level and is a nice way to connect the level together.
Some of the things added in this version of my UDK level are as follows.
- Added bridges to connect the rooftops together and to make the level flow easier.
- Added some simple lighting to gain a feel to the level.
- Added a small building to the bottom right of the level, used to fill the level with more assets and to gain more of a feel.
- Changed some of the materials to suit a rooftop more.
This work was done between the 25th to the 6th May.